Atlantis MUSH

What is Atlantis?

     Atlantis is a free, text-based online multiplayer roleplaying game (also known as a MUSH) that uses an adaptation of the SRPG system. The fun in Atlantis centers around the conflict between the Capitalists and Totalitarians. From submarine duels and races to covert operations against large corporations, there is a wide array of activities and adventure available. If this interests you at all, please read on.


How do I play?

You can connect immediately by using the Java web-based client here.

OR
You can connect using a mush client.
1. Download and install MUSHclient.
2. Configure MUSHclient by following the directions here.
3. Once connected, if you've never played on a MUSH before, expect to spend 10 minutes learning how to play.

Atlantis is running on a PennMUSH server (atlantis.hawkgames.com port 4201).


Basic Atlantis History

     Around 2050, a group of well-financed, international scientists invented a new technology they simply referred to as "shield generation". The shields created were capable of repelling water. The application for this technology would be facilitating research on the ocean floor. A 500-meter tall shield generator was constructed and delivered to a secret location where the ocean was roughly 5 kilometers deep. When the generator hit the ocean floor, it automatically straightened itself and drilled in. Once stable, the generator activated itself. A beam was fired 2500 meters straight up from the top of the generator. At the beam's peak, it fanned out in all directions and curved back down to the ocean floor, creating a dome with a 3 kilometer radius.

     The scientists pumped the water out from the inside of the dome and Atlantis was born. They constructed special areas to allow for submarines to enter and leave the dome safely. They built a university specializing in marine and geological sciences. They researched and developed a wide assortment of ideas, safe from prying eyes.

     Beginning in 2063, the political situation of the surface world was explosive. Pressured by the expansion of freedom and capitalism, Ukraine, Russia, Zimbabwe, Syria, Iran, Ecuador, and China formed the Totalitarian Regime. They began using their combined power to force other countries to join them. In response, the United States, the United Kingdom, New Zealand, Ireland, Australia, Canada, and the Netherlands created the Capitalist Alliance. Nations flocked to the two factions. Switzerland remained neutral, but friendlier to the Capitalist Alliance. Atlantis, governed by the Board of Regents, declared itself independent and neutral.

     Submarines from the Totalitarian Regime blockaded Atlantis, trying to pressure the scientists into sharing the knowledge they had gained. Atlantis hired a large number of Swiss mercenaries to break the blockade. The Totalitarian Regime viewed this as a violation of Switzerland's neutrality, and many of those living in Switzerland fled to Atlantis for safety. These Swiss immigrants organized themselves into the Mercenary Guild. The Uferpatrouille was created for the protection contract with the Board of Regents. One translation of Uferpatrouille is Shore Patrol. The Swiss decided that Atlantis was really just a shore surrounded by ocean.

     The Board of Regents invited other scientists from the surface to join them in Atlantis. They became known as the Neutral Science Alliance, which evolved into simply Neutral Alliance. This split the world into four major factions: the Neutral Alliance, the Mercenary Guild, the Capitalist Alliance, and the Totalitarian Regime.

     By 2067, the fighting was fierce across the globe, above and within the ocean. The Capitalist Alliance had more advanced technology, but the Totalitarian Regime countered that with sheer numbers. Someone fired nuclear intercontinental ballistic missiles. Someone else countered with the same. No one knows who did what because no one on the surface survived to tell the tale; however, the submarine navies of both factions continued the war beneath the waves.

     Faced with extinction, both sides negotiated deals with the Neutral Alliance (Neuts). The Capitalist Alliance (Caps) leased the Eastern side of Atlantis, and the Totalitarian Regime (Totes) the West side. The Shore Patrol was given the job of keeping the peace inside the Atlantis dome. Full-fledged war between the Caps and Totes subsided, but small skirmishes in the ocean persisted. The Mercenary Guild (Mercs) occasionally helped either side, depending on who was paying.

     In 2099, the Totes purchased a small shield generator from the Board of Regents. They used it to create a small port (500m radius) a few kilometers southeast of Atlantis. The original name may have been 'The Party's Port', referring to the Totalitarian Party, but it soon became known as Party Port. Around the same time, the Totes discovered Genetica, a small, formerly secret port controlled by the Board of Regents. Over the next year, the remaining ports were built. A mysterious Neutral founded the Twin Ports: Dark Moon and Tempest. The Mercenary Guild started with Zion, and then expanded further to New Helvenia. An insane Capitalist purchased a generator and established Syria, the farthest east port. A group of pirates loosely affiliated with the Capitalist Alliance founded Guerrier west of the other ports. Some evil creature created Omnis Bustum to the north, and lured many to their deaths. Caves forming a natural port were discovered northeast of Atlantis.

     Over the next fifteen years, battles were fought over the ports, but they rarely changed hands. All of the founders have either died or disappeared. The year is now 2115. The same war continues.
What role will you play? A mercenary captain? A pirate king? A professor with a double-life? A regime soldier? A professional athlete? You decide.

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