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The following is an edited roleplaying log detailing the invasion of Syria on June 10, 2114. <Capitalist> Samuel says, "Ensign Sam, I think we have a problem." Sharper's Submarine <#473> departs to Ocean: 7 East 1 South <se>. <Capitalist> Argh has connected. Atlantis East Dock The dock is almost as busy as Captown. Blue clad dock workers rush to build, repair, and dock submarines. The piers here are exceptionally clean, and the submarines look comfortable in their berths. The walls here are blue. Volunteers from the Defense Council Marines patrol the docks wearing blue uniforms. As they carefully watch the docks, they stand out against the background because they are not in a hurry. The current market price for a submarine is: 100 Oxy. To purchase a submarine, use '+buy sub' without the single quotes. To purchase a more powerful submarine, use '+buy sub <number>'. The number can be from 5 to 10. The price is 1000 Oxy multiplied by the number chosen. You can sell submarines you own using '+sell sub <#number>'. When selling a submarine, you may not receive as much as you paid for it. Contents: Samuel's Submarine <#471> Arshel's Submarine <#467> Totalitarian Submarine <#370> Sharper's Submarine <#448> Buck_Sanders's Submarine <#451> Nephi's Submarine <#453> Lady_Fox's Submarine <#414> Argh's Submarine <#21> Darak's Submarine <#401> Trenton's Submarine <#388> Samuel sneezes. <Capitalist> Lady_Fox has connected. <Radio> "JGdKbEpC`abUYibERFmsgQdS^VRFY"" <Radio> "Something's going on." <Radio> "Really, what?" <Radio> "Not sure. But There has been some odd, encrypted radio traffic this morning." <Capitalist> Samuel says, "All available Capitalists, please report to CapTown for an emergency meeting." Atlantis East Dock The dock is almost as busy as Captown. Blue clad dock workers rush to build, repair, and dock submarines. The piers here are exceptionally clean, and the submarines look comfortable in their berths. The walls here are blue. Volunteers from the Defense Council Marines patrol the docks wearing blue uniforms. As they carefully watch the docks, they stand out against the background because they are not in a hurry. The current market price for a submarine is: 100 Oxy. To purchase a submarine, use '+buy sub' without the single quotes. To purchase a more powerful submarine, use '+buy sub <number>'. The number can be from 5 to 10. The price is 1000 Oxy multiplied by the number chosen. You can sell submarines you own using '+sell sub <#number>'. When selling a submarine, you may not receive as much as you paid for it. Contents: Samuel's Submarine <#471> Arshel's Submarine <#467> Totalitarian Submarine <#370> Sharper's Submarine <#448> Buck_Sanders's Submarine <#451> Nephi's Submarine <#453> Lady_Fox's Submarine <#414> Argh's Submarine <#21> Darak's Submarine <#401> Trenton's Submarine <#388> Samuel departs to Captown <1>. Captown Businesses to meet every customer demand line the moving walkways here. Many of the people here are in a hurry. Most of them are wearing blue, but a minority are dressed in white or green. The air is filled with laughter, arguing, bargaining, and the smell of a wide assortment of foods. Some of the businesses display flags from various pre-Atlantis countries like the United States, New Zealand, the United Kingdom, Canada, Australia, Ireland, Switzerland, and the Netherlands. Some others display banners with slogans like, "Vote for me! - Defense Council" Samuel(#374POUenACF) Samuel's dark blue eyes match his long sleeve, buttoned shirt. A yellow belt secures his dark blue pants. His skin is fair and with faded freckles. His face and head are shaven. He stands 5' 10". Argh arrives from Atlantis East Dock. Argh Argh is a crazy capitalist pirate with an attitude that you do not want to mess with. She has brown hair, brown eyes, and stands 6 feet tall. <Capitalist> Sam says, "I'll be there as soon as I turn these packages in." You say, "Argh. I'm going to promote you to Seaman." <Capitalist> Sam says, "I notice a lot of guard droids in Syria." <Capitalist> Samuel says, "Yes. This meeting directly relates to that." <Capitalist> Lady_Fox says, "testing" <Capitalist> Lady_Fox says, "on my way!" <Capitalist> Sam says, "Where is this meeting?" <Capitalist> Samuel says, "CapTown." Name Faction Rank Conn Idle Location Lady_Fox Capitalist Seaman 7m 0m Ocean Sam Capitalist Ensign 16m 0m Atlantis Sharper Neutral Regent 16m 1m Syria Argh Capitalist Seaman 10m 0m Atlantis Toquer Mercenary Sergeant 1h 1h Zion Samuel Capitalist Commander 2h 0m Atlantis Govnik Totalitarian Master Chief 2h 6m Party Hawk Neutral Regent 3h 0m Atlantis MudNet Independent See 'mnhelp' 17d 6h Sam arrives from Atlantis East Dock. Sam rides a walkway in from the dock. Samuel nods to Sam. You say, "We're just waiting for Seaman Fox." Sam nods, "Certainly, Commander." Sam motions with his cane and then takes a seat on a handy bench. <Capitalist> Lady_Fox says, "blasted! my subs gone." <Capitalist> Samuel says, "Where are you?" <Capitalist> Lady_Fox says, "I'm stuck on Dark Moon port" Sam sighs and stands, "I'll go pick her up. I have a delivery anyway." You say, "Thank you for coming. We're going to have a change of venue. Ensign Sam, may we use your submarine?" Sam nods, "That will work as well." Sam says, "Just one moment." Sam departs to Liberty Shipping <2>. You say, "Good. Seaman Argh, please follow me." Sam arrives from Liberty Shipping. Samuel turns and walks toward the dock. Samuel departs to Atlantis East Dock <1>. Atlantis East Dock The dock is almost as busy as Captown. Blue clad dock workers rush to build, repair, and dock submarines. The piers here are exceptionally clean, and the submarines look comfortable in their berths. The walls here are blue. Volunteers from the Defense Council Marines patrol the docks wearing blue uniforms. As they carefully watch the docks, they stand out against the background because they are not in a hurry. The current market price for a submarine is: 100 Oxy. To purchase a submarine, use '+buy sub' without the single quotes. To purchase a more powerful submarine, use '+buy sub <number>'. The number can be from 5 to 10. The price is 1000 Oxy multiplied by the number chosen. You can sell submarines you own using '+sell sub <#number>'. When selling a submarine, you may not receive as much as you paid for it. Movement Options: Captown <1> Ocean: 8 East 0 North <E> Ocean: 7 East 1 North <NE> Ocean: 7 East 1 South <SE> Contents: Sam's Submarine <#473> Samuel's Submarine <#471> Arshel's Submarine <#467> Totalitarian Submarine <#370> Sharper's Submarine <#448> Buck_Sanders's Submarine <#451> Nephi's Submarine <#453> Lady_Fox's Submarine <#414> Argh's Submarine <#21> Darak's Submarine <#401> Trenton's Submarine <#388> Sam arrives from Captown. <Capitalist> Argh says, "where are we headed sir?" Sam opens a hatch. <Capitalist> Samuel says, "The dock and Ensign Sam's submarine for now." Sam departs to Sam's Submarine <#473>. Samuel shouts toward Captown, "Argh! This way!" Sam's Submarine <#473> hatch lock light turns out. Argh arrives from Captown. Samuel departs to Sam's Submarine <#473>. Sam's Submarine <#473> Defense: 10 Life Points: 50/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Atlantis East Dock Outside >> The dock is almost as busy as Captown. Blue clad dock workers rush to build, repair, and dock submarines. The piers here are exceptionally clean, and the submarines look comfortable in their berths. The walls here are blue. Volunteers from the Defense Council Marines patrol the docks wearing blue uniforms. As they carefully watch the docks, they stand out against the background because they are not in a hurry. The current market price for a submarine is: 100 Oxy. To purchase a submarine, use '+buy sub' without the single quotes. To purchase a more powerful submarine, use '+buy sub <number>'. The number can be from 5 to 10. The price is 1000 Oxy multiplied by the number chosen. You can sell submarines you own using '+sell sub <#number>'. When selling a submarine, you may not receive as much as you paid for it. Outside >> Contents: Outside >> Argh Outside >> Samuel's Submarine <#471> Outside >> Arshel's Submarine <#467> Outside >> Totalitarian Submarine <#370> Outside >> Sharper's Submarine <#448> Outside >> Buck_Sanders's Submarine <#451> Outside >> Nephi's Submarine <#453> Outside >> Lady_Fox's Submarine <#414> Outside >> Argh's Submarine <#21> Outside >> Darak's Submarine <#401> Outside >> Trenton's Submarine <#388> Contents: Sam <Capitalist> Argh says, "Sam, you have a very loud voice . . ." Sam's Submarine <#473> says, "This submarine." Samuel mutters about new recruits. Sam's Submarine <#473> Defense: 10 Life Points: 50/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Atlantis East Dock Outside >> The dock is almost as busy as Captown. Blue clad dock workers rush to build, repair, and dock submarines. The piers here are exceptionally clean, and the submarines look comfortable in their berths. The walls here are blue. Volunteers from the Defense Council Marines patrol the docks wearing blue uniforms. As they carefully watch the docks, they stand out against the background because they are not in a hurry. The current market price for a submarine is: 100 Oxy. To purchase a submarine, use '+buy sub' without the single quotes. To purchase a more powerful submarine, use '+buy sub <number>'. The number can be from 5 to 10. The price is 1000 Oxy multiplied by the number chosen. You can sell submarines you own using '+sell sub <#number>'. When selling a submarine, you may not receive as much as you paid for it. Outside >> Contents: Outside >> Argh Outside >> Samuel's Submarine <#471> Outside >> Arshel's Submarine <#467> Outside >> Totalitarian Submarine <#370> Outside >> Sharper's Submarine <#448> Outside >> Buck_Sanders's Submarine <#451> Outside >> Nephi's Submarine <#453> Outside >> Lady_Fox's Submarine <#414> Outside >> Argh's Submarine <#21> Outside >> Darak's Submarine <#401> Outside >> Trenton's Submarine <#388> Contents: Sam Sam smiles briefly. Argh departs to Sam's Submarine <#473>. Argh arrives from Atlantis East Dock. You say, "Very good. Captain, proceed." Sam sits at the nav controls. Sam's Submarine <#473> departs to Ocean: 7 East 1 South <se>. Ocean: 7 East 1 South(#116RnF) Cold, dense, dark water surrounds you. The current seems stronger here and flows South. Movement Options: Ocean: 9 East 1 South <E> Ocean: 8 East 0 North <NE> Atlantis East Dock <NW> Ocean: 8 East 2 South <SE> Ocean: 6 East 2 South <SW> Sam's Submarine <#473> Defense: 10 Life Points: 50/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Ocean: 7 East 1 South Outside >> Cold, dense, dark water surrounds you. A ghostly, 23-foot-long creature glides through the deep sea, its gossamer fins billowing against the black water. Its arms, more than half its total length, trail behind like delicate threads. The squid doesnt react right away to the your approach, but it shoots away into the dark once the you get too close. Contents: Argh Sam Sam's Submarine <#473> departs to Ocean: 8 East 2 South <se>. Ocean: 8 East 2 South(#313RnF) Cold, dense, dark water surrounds you. A ghostly, 23-foot-long creature glides through the deep sea, its gossamer fins billowing against the black water. Its arms, more than half its total length, trail behind like delicate threads. The squid doesnt react right away to the your approach, but it shoots away into the dark once the you get too close. Movement Options: Ocean: 10 East 2 South <E> Ocean: 9 East 1 South <NE> Ocean: 7 East 1 South <NW> Ocean: 9 East 3 South <SE> Ocean: 7 East 3 South <SW> Ocean: 6 East 2 South <W> Samuel walks around, checking the various systems. Sam's Submarine <#473> departs to Ocean: 9 East 3 South <se>. Ocean: 9 East 3 South(#126RnF) Cold, dense, dark water surrounds you. In the distance, you see something that may be a squid, but it's too large. Movement Options: Ocean: 11 East 3 South <E> Ocean: 10 East 2 South <NE> Ocean: 8 East 2 South <NW> Party Dock <SE> Ocean: 8 East 4 South <SW> Ocean: 7 East 3 South <W> Sam's Submarine <#473> departs to Ocean: 8 East 4 South <sw>. Ocean: 8 East 4 South(#305RnF) Cold, dense, dark water surrounds you. In the distance, you see something that may be a squid, but it's too large. Movement Options: Party Dock <E> Ocean: 9 East 3 South <NE> Ocean: 7 East 3 South <NW> Ocean: 9 East 5 South <SE> Ocean: 7 East 5 South <SW> Ocean: 6 East 4 South <W> Sam's Submarine <#473> departs to Ocean: 7 East 5 South <sw>. You have entered combat. You will be able to act at the beginning of the next round in 14 seconds. No one can attack you until then. Ocean: 7 East 5 South(#138RnF) Cold, dense, dark water surrounds you. In the distance, you see something that may be a squid, but it's too large. Movement Options: Ocean: 9 East 5 South <E> Ocean: 8 East 4 South <NE> Ocean: 6 East 4 South <NW> Ocean: 8 East 6 South <SE> Ocean: 6 East 6 South <SW> Ocean: 5 East 5 South <W> Contents: Giant Squid <#432> <Capitalist> Samuel says, "Seaman Fox, we are en route to your location." Sam says, "Squid in the water." SRPG>> Giant Squid <#432> repairs Giant Squid <#432> 10 life points. You say, "Shall we engage Captain?" Giant Squid <#432> reaches out toward Sam's Submarine <#473>. <Capitalist> Lady_Fox says, "Roger, thanks." Sam says, "Let's do the pickup." You say, "Aye." SRPG>> Giant Squid <#432> inflicts 27 points of damage on Sam's Submarine <#473> using strength. Your combat action has been set to defend because you did not choose an action. Sam's Submarine <#473> departs to Ocean: 6 East 6 South <sw>. Ocean: 6 East 6 South(#294RnF) Cold, dense, dark water surrounds you. The few fish here seem to lack eyes and skin pigment. They are almost transparent except for their large, white fangs and some dark organs. Movement Options: Ocean: 8 East 6 South <E> Ocean: 7 East 5 South <NE> Ocean: 5 East 5 South <NW> Ocean: 7 East 7 South <SE> Ocean: 5 East 7 South <SW> Ocean: 4 East 6 South <W> Sam's Submarine <#473> Defense: 10 Life Points: 23/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Ocean: 6 East 6 South Outside >> Cold, dense, dark water surrounds you. In the distance, you see something that may be a squid, but it's too large. Vehicle movement options: Ocean: 8 East 6 South <E> Ocean: 7 East 5 South <NE> Ocean: 5 East 5 South <NW> Ocean: 7 East 7 South <SE> Ocean: 5 East 7 South <SW> Ocean: 4 East 6 South <W> Contents: Argh Sam Sam's Submarine <#473> departs to Ocean: 5 East 7 South <sw>. Ocean: 5 East 7 South(#150RnF) Cold, dense, dark water surrounds you. The few fish here seem to lack eyes and skin pigment. They are almost transparent except for their large, white fangs and some dark organs. Movement Options: Ocean: 7 East 7 South <E> Ocean: 6 East 6 South <NE> Ocean: 4 East 6 South <NW> Ocean: 6 East 8 South <SE> Ocean: 4 East 8 South <SW> Ocean: 3 East 7 South <W> You set your combat action to scan using sonar. Samuel steps to the sonar console. Sam's Submarine <#473> departs to Ocean: 4 East 8 South <sw>. Ocean: 4 East 8 South(#280RnF) Cold, dense, dark water surrounds you. A ghostly, 23-foot-long creature glides through the deep sea, its gossamer fins billowing against the black water. Its arms, more than half its total length, trail behind like delicate threads. The squid doesnt react right away to the your approach, but it shoots away into the dark once the you get too close. Movement Options: Ocean: 6 East 8 South <E> Ocean: 5 East 7 South <NE> Ocean: 3 East 7 South <NW> Ocean: 5 East 9 South <SE> Ocean: 3 East 9 South <SW> Ocean: 2 East 8 South <W> SRPG>> Sam's Submarine <#473> performs a sonar scan. Giant Squid <#432> @ Ocean: 7 East 5 South - 3162 meters You say, "The squid is not pursuing." Sam's Submarine <#473> departs to Ocean: 3 East 9 South <sw>. Ocean: 3 East 9 South(#162RnF) Cold, dense, dark water surrounds you. The current seems stronger here and flows South. Movement Options: Ocean: 5 East 9 South <E> Ocean: 4 East 8 South <NE> Ocean: 2 East 8 South <NW> Ocean: 4 East 10 South <SE> Ocean: 2 East 10 South <SW> Ocean: 1 East 9 South <W> Your combat action has been set to defend because you did not choose an action. Sam's Submarine <#473> departs to Ocean: 2 East 10 South <sw>. Ocean: 2 East 10 South(#266RnF) Cold, dense, dark water surrounds you. In the distance, you see something that may be a squid, but it's too large. Movement Options: Ocean: 4 East 10 South <E> Ocean: 3 East 9 South <NE> Ocean: 1 East 9 South <NW> Ocean: 3 East 11 South <SE> Ocean: 1 East 11 South <SW> Zion Dock <W> Sam's Submarine <#473> Defense: 10 Life Points: 23/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Ocean: 2 East 10 South Outside >> Cold, dense, dark water surrounds you. A ghostly, 23-foot-long creature glides through the deep sea, its gossamer fins billowing against the black water. Its arms, more than half its total length, trail behind like delicate threads. The squid doesnt react right away to the your approach, but it shoots away into the dark once the you get too close. Vehicle movement options: Ocean: 4 East 10 South <E> Ocean: 3 East 9 South <NE> Ocean: 1 East 9 South <NW> Ocean: 3 East 11 South <SE> Ocean: 1 East 11 South <SW> Zion Dock <W> Contents: Argh Sam Your combat action has been set to defend because you did not choose an action. Sam's Submarine <#473> departs to Ocean: 1 East 11 South <sw>. Ocean: 1 East 11 South(#174RnF) Cold, dense, dark water surrounds you. Vague, rocky formations are scattered across the ocean floor. Movement Options: Ocean: 3 East 11 South <E> Ocean: 2 East 10 South <NE> Zion Dock <NW> Ocean: 2 East 12 South <SE> Ocean: 0 East 12 South <SW> Ocean: 1 West 11 South <W> <Radio> "I would like to hire a mercenary." <Radio> "That can be arranged. Where should we meet?" Sam's Submarine <#473> departs to Ocean: 0 East 12 South <sw>. Ocean: 0 East 12 South(#252RnF) Cold, dense, dark water surrounds you. Vague, rocky formations are scattered across the ocean floor. Movement Options: Ocean: 2 East 12 South <E> Ocean: 1 East 11 South <NE> Ocean: 1 West 11 South <NW> Tempest Dock <SE> Dark Moon Dock <SW> Ocean: 2 West 12 South <W> <Radio> "Can you come to Party Port?" <Radio> "Yes. I will be there soon." Sam's Submarine <#473> departs to Dark Moon Dock <sw>. Dark Moon Dock(#186RnF) Neon lights line the berths for the submarines here. The dock workers here mostly wear black. Many of the mercenary guards here have cybernetic limbs. A direct tunnel with a moving walkway for pedestrians and a canal for submarines leads to Tempest Dock. Movement Options: Dark Moon <1> Tempest Dock <E> Ocean: 0 East 12 South <NE> Ocean: 2 West 12 South <NW> Ocean: 0 East 14 South <SE> Ocean: 2 West 14 South <SW> Ocean: 3 West 13 South <W> Contents: Lady_Fox Your combat action has been set to defend because you did not choose an action. Dock workers repair Sam's Submarine <#473>. Sam's Submarine <#473> hatch opens. Sam's Submarine <#473> says, "Seaman Fox we have arrived." Sam says, "I'll be right back. Needm to drop off a shipment." Sam departs to Dark Moon Dock <1>. Sam arrives from Sam's Submarine <#473>. Lady_Fox says, "thank you for coming. now what is this meeting?" Sam steps out of the sub and heads for Dark Moon. Sam departs to Dark Moon <1>. You say, "We'll wait for Ensign Sam." Sam arrives from Dark Moon. Sam nods to Mz. Fox and passes through the open hatch. Sam departs to Sam's Submarine <#473>. Sam arrives from Dark Moon Dock. Lady_Fox departs to Sam's Submarine <#473>. Lady_Fox arrives from Dark Moon Dock. You say, "Seaman Fox, I hereby promote you to Chief Petty Officer." Sam's Submarine <#473> Defense: 10 Life Points: 50/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Dark Moon Dock Outside >> Neon lights line the berths for the submarines here. The dock workers here mostly wear black. Many of the mercenary guards here have cybernetic limbs. A direct tunnel with a moving walkway for pedestrians and a canal for submarines leads to Tempest Dock. Vehicle movement options: Tempest Dock <E> Ocean: 0 East 12 South <NE> Ocean: 2 West 12 South <NW> Ocean: 0 East 14 South <SE> Ocean: 2 West 14 South <SW> Ocean: 3 West 13 South <W> Contents: Lady_Fox Sam Argh You say, "Good everyone is here." Lady_Fox steps back. Sam locks the sub and sits down near the navigation console, "So what's this all about?" You say, "I have a strong rumor that Syria is going to be invaded this morning." Sam frowns. Lady_Fox listens closely You say, "I've used Defense Council funds to establish a small force there." You say, "Ensign Sam saw them earlier." You say, "I do not know the strength of the invading force." Sam says, "Hmmm..... I had a passenger earlier that wanted to be dropped off there, as well. A coincidence?" <Radio> "The Atlantis Seismology Center has detected an ocean explosion at 13 East 7 North." You say, "I do not know. They may be for or against us." <Radio> "This is Mr. Johnson. I will pay anyone 1000 Oxy for the formula for Yinxenion. Once you have it, just send it over the radio." You say, "I am asking for volunteers to assist in the defense of the port." You say, "As you all know, we are all volunteers. No one is compelled to aid in the defense." Sam shrugs and raises his cane partway in the air, "You can count on me." Lady_Fox nods You say, "Good." Samuel pauses and looks at Argh, who seems to be not quite there. You say, "Now, our current strength is four grade 4 droids and the four of us in this submarine." Sam nods, "Any udea what the Totes can muster? I assume this is some sort of Tote plot." You say, "I'm sure the Totes will be the edge of the blade, but I am not sure about who wields the sword." Sam says, "Perhaps I should get some reinforcements?" Samuel pauses for a moment, "I apologize, but I lack much experience in land warfare." Sam says, "Or are you confident we can handle the invaders?" You say, "I am not sure. If we have eight defenders, that should be enough. But I don't know what they have." You say, "They can't bring more than 2 droids. More would disrupt the droids inner workings." <Capitalist> Argh says, "and I only count as half a defender . . ." Lady_Fox eyes focuses on the wall <Capitalist> Argh says, "argh!" Sam nods, "What if they bring a hovertank or some mercenaries? Did you hear that earlier radio call?" You say, "I did. Do you think that may be related?" Sam looks around, "Can anyone here turn themselves, say.... hard to see?" Sam nods, "They specified Party port, did they not?" You say, "Yes. I heard that." Lady_Fox glances at Ensign Sam You say, "Chief Fox, aren't you skilled with magic?" Sam says, "I would suggest that some of us prepare ourselves invisible with the guard droids so that they don't spot us when they initially arrive." Sam says, "An ambush." Sam grins. Samuel nods, "A good idea. Can anyone turn invisible?" Lady_Fox clears throat, then smiles. Sam nods briefly. Sam says, "Then everyone else arrives from a sub in dock when called, to hit them from behind?" Sam starts up the sub's engines. Samuel nods. Sam's Submarine <#473> departs to Ocean: 0 East 14 South <se>. Ocean: 0 East 14 South(#239RnF) Cold, dense, dark water surrounds you. The current seems stronger here and flows South. Movement Options: Ocean: 2 East 14 South <E> Tempest Dock <NE> Dark Moon Dock <NW> New Helvenia Dock <SE> Ocean: 1 West 15 South <SW> Ocean: 2 West 14 South <W> Contents: Droid <#457> You say, "Wait." Droid <#457> departs to Sam's Submarine <#473>. Droid <#457> arrives from Ocean: 0 East 14 South. Sam's Submarine <#473> Defense: 10 Life Points: 50/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Ocean: 0 East 14 South Outside >> Cold, dense, dark water surrounds you. Vague, rocky formations are scattered across the ocean floor. Vehicle movement options: Ocean: 2 East 14 South <E> Tempest Dock <NE> Dark Moon Dock <NW> New Helvenia Dock <SE> Ocean: 1 West 15 South <SW> Ocean: 2 West 14 South <W> Contents: Droid <#457> Lady_Fox Sam Argh You say, "Proceed." Sam nods and heads the sub east. Droid <#457> This is a droid that stands exactly 2 meters tall. It is shaped like a human, but it is obviously mechanical. It's right arm ends in a long blade, it's left in a laser pistol. Ocean combat is also possible because it appears to be water-tight. Read '+help droid' for help on using this droid. To command this droid, you must be a member of the Capitalist faction with a rank of Master Sergeant, Master Chief, or higher. Sam's Submarine <#473> departs to Ocean: 2 East 14 South <e>. Ocean: 2 East 14 South(#240RnF) Cold, dense, dark water surrounds you. Vague, rocky formations are scattered across the ocean floor. Movement Options: Ocean: 4 East 14 South <E> Ocean: 3 East 13 South <NE> Tempest Dock <NW> Ocean: 3 East 15 South <SE> New Helvenia Dock <SW> Ocean: 0 East 14 South <W> You say, "Guard, how healthy are you?" Droid <#457> says, "I have 50 life points." Sam's Submarine <#473> departs to Ocean: 4 East 14 South <e>. Ocean: 4 East 14 South(#241RnF) Cold, dense, dark water surrounds you. Vague, rocky formations are scattered across the ocean floor. Movement Options: Ocean: 6 East 14 South <E> Genetica Dock <NE> Ocean: 3 East 13 South <NW> Ocean: 5 East 15 South <SE> Ocean: 3 East 15 South <SW> Ocean: 2 East 14 South <W> Sam says, "I left him there for something like this." Sam's Submarine <#473> departs to Ocean: 6 East 14 South <e>. Ocean: 6 East 14 South(#242RnF) Cold, dense, dark water surrounds you. The few fish here seem to lack eyes and skin pigment. They are almost transparent except for their large, white fangs and some dark organs. Movement Options: Ocean: 8 East 14 South <E> Ocean: 7 East 13 South <NE> Genetica Dock <NW> Ocean: 7 East 15 South <SE> Ocean: 5 East 15 South <SW> Ocean: 4 East 14 South <W> Sam's Submarine <#473> departs to Ocean: 8 East 14 South <e>. Ocean: 8 East 14 South(#243RnF) Cold, dense, dark water surrounds you. In the distance, you see something that may be a squid, but it's too large. Movement Options: Ocean: 10 East 14 South <E> Ocean: 9 East 13 South <NE> Ocean: 7 East 13 South <NW> Ocean: 9 East 15 South <SE> Ocean: 7 East 15 South <SW> Ocean: 6 East 14 South <W> Sam's Submarine <#473> departs to Ocean: 10 East 14 South <e>. Ocean: 10 East 14 South(#244RnF) Cold, dense, dark water surrounds you. Vague, rocky formations are scattered across the ocean floor. Movement Options: Ocean: 12 East 14 South <E> Ocean: 11 East 13 South <NE> Ocean: 9 East 13 South <NW> Ocean: 11 East 15 South <SE> Ocean: 9 East 15 South <SW> Ocean: 8 East 14 South <W> Argh looks around the sub for a rest room Sam's Submarine <#473> departs to Ocean: 11 East 13 South <ne>. Ocean: 11 East 13 South(#192RnF) Cold, dense, dark water surrounds you. The current seems stronger here and flows South. Movement Options: Ocean: 13 East 13 South <E> Ocean: 12 East 12 South <NE> Ocean: 10 East 12 South <NW> Ocean: 12 East 14 South <SE> Ocean: 10 East 14 South <SW> Ocean: 9 East 13 South <W> Sam points to a small hatch in the back. Sam's Submarine <#473> departs to Ocean: 12 East 12 South <ne>. Ocean: 12 East 12 South(#258RnF) Cold, dense, dark water surrounds you. In the distance, you see something that may be a squid, but it's too large. Movement Options: Ocean: 14 East 12 South <E> Ocean: 13 East 11 South <NE> Ocean: 11 East 11 South <NW> Ocean: 13 East 13 South <SE> Ocean: 11 East 13 South <SW> Ocean: 10 East 12 South <W> You say, "Seaman Argh, can you turn invisible?" Sam's Submarine <#473> departs to Ocean: 13 East 11 South <ne>. Ocean: 13 East 11 South(#180RnF) Cold, dense, dark water surrounds you. Vague, rocky formations are scattered across the ocean floor. Movement Options: Ocean: 15 East 11 South <E> Ocean: 14 East 10 South <NE> Ocean: 12 East 10 South <NW> Ocean: 14 East 12 South <SE> Ocean: 12 East 12 South <SW> Ocean: 11 East 11 South <W> Argh says, "uh, yeah"" Sam's Submarine <#473> departs to Ocean: 14 East 10 South <ne>. Ocean: 14 East 10 South(#272RnF) Cold, dense, dark water surrounds you. Vague, rocky formations are scattered across the ocean floor. Movement Options: Ocean: 16 East 10 South <E> Ocean: 15 East 9 South <NE> Ocean: 13 East 9 South <NW> Ocean: 15 East 11 South <SE> Ocean: 13 East 11 South <SW> Ocean: 12 East 10 South <W> Sam's Submarine <#473> departs to Ocean: 15 East 9 South <ne>. Ocean: 15 East 9 South(#168RnF) Cold, dense, dark water surrounds you. In the distance, you see something that may be a squid, but it's too large. Movement Options: Syria Dock <E> Ocean: 16 East 8 South <NE> Ocean: 14 East 8 South <NW> Ocean: 16 East 10 South <SE> Ocean: 14 East 10 South <SW> Ocean: 13 East 9 South <W> Sam's Submarine <#473> departs to Syria Dock <e>. Syria Dock(#169RnF) The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Movement Options: Syria <1> Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Dock workers repair Sam's Submarine <#473>. You say, "Good. Chief Fox, was your previous answer a yes?" Lady_Fox says, "yes sir." Sam says, "Then we can all wait invisibly next to the guards and take them by surprise when they attack?" Sam says, "Samuel?" You say, "Except for me." You say, "I can wait in Liberty Shipping." You say, "No..." You say, "I'll stay in the sub and warn you when they arrive." Sam nods, "Exactly, then follow behind them once they leave the dock. Lady_Fox says, "okay..." You say, "Is the plan clear to everyone?" Sam says, "Anyone else have any additions to the plan?" Argh says, "clear as mud" You say, "Argh. Go to the main port room. Turn invisible. And wait for the enemy to arrive." Sam nods. Argh says, "where is that?" Sam says, "Samuel, don't forget to lock the sub when you leave." Sam points through the porthole at the exit marked 1, "Just follow us." You say, "Out of the sub, and through the only exit from the dock. The door is labeled Syria." Sam's Submarine <#473> has been locked. Argh says, "gotcha" Sam steps to the hatch. Sam departs to Syria Dock <1>. Sam arrives from Sam's Submarine <#473>. Argh departs to Syria Dock <1>. Argh arrives from Sam's Submarine <#473>. Sam's Submarine <#473> Defense: 10 Life Points: 50/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Syria Dock Outside >> The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Outside >> Contents: Outside >> Argh Outside >> Sam Vehicle movement options: Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Contents: Droid <#457> Lady_Fox Sam walks toward Syria. Lady_Fox departs to Syria Dock <1>. Lady_Fox arrives from Sam's Submarine <#473>. Sam departs to Syria <1>. You say, "Guard, move 1." Droid <#457> departs to Syria Dock <1>. Droid <#457> arrives from Sam's Submarine <#473>. Dock workers repair Droid <#457>. Lady_Fox departs to Syria <1>. Sam's Submarine <#473> says, " Guard move 1." Sam's Submarine <#473> has been unlocked. Samuel departs to Syria Dock <1>. Samuel arrives from Sam's Submarine <#473>. Syria Dock The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Movement Options: Syria <1> Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Contents: Droid <#457> Argh Sam's Submarine <#473> You say, "Guard, move 1." Droid <#457> departs to Syria <1>. Droid <#457> arrives from Syria. Samuel departs to Sam's Submarine <#473>. Sam's Submarine <#473> Defense: 10 Life Points: 50/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Syria Dock Outside >> The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Outside >> Contents: Outside >> Droid <#457> Outside >> Argh Vehicle movement options: Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Dock workers repair Droid <#457>. Sam's Submarine <#473> has been locked. Droid <#457> departs to Syria <1>. Sam's Submarine <#473> says, "Argh! Get moving!" Argh departs to Syria <1>. Totalitarian Submarine <#437> arrives from Ocean: 16 East 8 South. Dock workers repair Totalitarian Submarine <#437>. <Capitalist> Samuel says, "A submarine has arrived." <Capitalist> Sam says, "Got it." Totalitarian Hovertank <#463> arrives from Totalitarian Submarine <#437>. Dock workers repair Totalitarian Hovertank <#463>. <Capitalist> Samuel says, "Hovertank just unloaded." Totalitarian Hovertank <#456> arrives from Totalitarian Submarine <#437>. Dock workers repair Totalitarian Hovertank <#456>. Sam's Submarine <#473> Defense: 10 Life Points: 50/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Syria Dock Outside >> The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Outside >> Contents: Outside >> Totalitarian Hovertank <#456> Outside >> Totalitarian Hovertank <#463> Outside >> Totalitarian Submarine <#437> Vehicle movement options: Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> <Capitalist> Samuel says, "Make that two." Totalitarian Hovertank <#463> says, "Act swiftly." Sam's Submarine <#473> Defense: 10 Life Points: 50/50 Speed: 60 Torpedo: Strength 100 Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Syria Dock Outside >> The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Outside >> Contents: Outside >> Totalitarian Hovertank <#456> Outside >> Totalitarian Hovertank <#463> Outside >> Totalitarian Submarine <#437> Vehicle movement options: Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Totalitarian Hovertank <#463> departs to Syria <1>. Totalitarian Hovertank <#456> departs to Syria <1>. <Capitalist> Sam says, "They are here." Samuel departs to Syria Dock <1>. Samuel arrives from Sam's Submarine <#473>. Syria Dock The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Movement Options: Syria <1> Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Contents: Totalitarian Submarine <#437> Sam's Submarine <#473> Samuel departs to Syria <1>. You have entered combat. You will be able to act at the beginning of the next round in 8 seconds. No one can attack you until then. Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Totalitarian Hovertank <#456> Totalitarian Hovertank <#463> Argh Droid <#457> Sam Sharper Droid <#402> Droid <#475> Droid <#449> Droid <#446> SRPG>> Totalitarian Hovertank <#463> inflicts 22 points of damage on Droid <#402> using dexterity. SRPG>> Droid <#402> is disabled. SRPG>> Droid <#402> is disabled. SRPG>> Totalitarian Hovertank <#456> inflicts 28 points of damage on Droid <#402> using dexterity. SRPG>> Droid <#402> is disabled. SRPG>> Droid <#402> is destroyed. SRPG>> Droid <#457> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Droid <#449> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Droid <#475> inflicts 0 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Droid <#446> inflicts 3 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Argh inflicts 7 points of damage on Totalitarian Hovertank <#463> using magic. You say, "Guards! Attack 463" SRPG>> Sam inflicts 8 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Droid <#449> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Droid <#475> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Sharper inflicts 3 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Droid <#446> inflicts 0 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Droid <#457> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Argh inflicts 16 points of damage on Totalitarian Hovertank <#463> using magic. SRPG>> Totalitarian Hovertank <#463> is disabled. You say, "Guards. Please attack 463" Sharper wakes up and looks around. Your combat action has been set to defend because you did not choose an action. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#449> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Sam inflicts 10 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#475> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#457> inflicts 0 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#446> inflicts 5 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Sharper inflicts 0 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Totalitarian Hovertank <#456> inflicts 28 points of damage on Droid <#475> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Sam inflicts 6 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#457> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Argh inflicts 19 points of damage on Totalitarian Hovertank <#456> using magic. SRPG>> Totalitarian Hovertank <#456> inflicts 19 points of damage on Droid <#475> using dexterity. SRPG>> Sharper inflicts 14 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#449> inflicts 0 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#475> inflicts 3 points of damage on Totalitarian Hovertank <#456> using dexterity. SRPG>> Droid <#446> inflicts 0 points of damage on Totalitarian Hovertank <#463> using strength. SRPG>> Totalitarian Hovertank <#463> is disabled. Sam says, "Guard, attack #456" SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Sharper inflicts 15 points of damage on Totalitarian Hovertank <#456> using strength. Your combat action has been set to defend because you did not choose an action. SRPG>> Sam inflicts 13 points of damage on Totalitarian Hovertank <#456> using magic. SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Droid <#449> inflicts 1 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#446> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#475> inflicts 0 points of damage on Totalitarian Hovertank <#456> using strength. SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Lady_Fox inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Droid <#457> inflicts 0 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. Droid <#475> says, "Sam, you must have a higher rank to command me.}" Droid <#449> says, "Sam, you must have a higher rank to command me.}" Droid <#446> says, "Sam, you must have a higher rank to command me.}" Droid <#457> says, "I have been ordered to attack Totalitarian Hovertank <#456>." SRPG>> Totalitarian Hovertank <#463> is disabled. Govnik arrives from Totalitarian Hovertank <#463>. SRPG>> Sam inflicts 4 points of damage on Totalitarian Hovertank <#456> using magic. SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Droid <#457> inflicts 9 points of damage on Totalitarian Hovertank <#463> using dexterity. SRPG>> Totalitarian Hovertank <#463> is disabled. SRPG>> Totalitarian Hovertank <#463> is destroyed. SRPG>> Sharper inflicts 0 points of damage on Totalitarian Hovertank <#456> using strength. SRPG>> Totalitarian Hovertank <#456> is disabled. <Capitalist> Argh says, "now what?" Sam says, "We've disabled the tanks. Now destroy them and get the ocupants." SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Govnik inflicts 21 points of damage on Droid <#475> using dexterity. SRPG>> Droid <#475> is disabled. Your combat action has been set to defend because you did not choose an action. SRPG>> Sam inflicts 13 points of damage on Totalitarian Hovertank <#456> using magic. SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Droid <#446> inflicts 24 points of damage on Govnik using strength. SRPG>> Droid <#457> inflicts 2 points of damage on Govnik using strength. SRPG>> Droid <#475> is disabled. SRPG>> Sharper inflicts 2 points of damage on Totalitarian Hovertank <#456> using strength. SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Droid <#449> inflicts 21 points of damage on Govnik using strength. Sam says, "Guard, attack Govnik" Droid <#475> says, "Sam, you must have a higher rank to command me.}" Droid <#449> says, "Sam, you must have a higher rank to command me.}" Droid <#446> says, "Sam, you must have a higher rank to command me.}" Droid <#457> says, "I have been ordered to attack Govnik." SRPG>> Sam inflicts 6 points of damage on Totalitarian Hovertank <#456> using dexterity. SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Droid <#457> inflicts 0 points of damage on Govnik using dexterity. SRPG>> Droid <#449> inflicts 12 points of damage on Govnik using strength. SRPG>> Droid <#475> is disabled. SRPG>> Droid <#446> inflicts 14 points of damage on Govnik using strength. SRPG>> Argh inflicts 7 points of damage on Totalitarian Hovertank <#456> using magic. SRPG>> Totalitarian Hovertank <#456> is disabled. You say, "Guards attack Govnik!" SRPG>> Totalitarian Hovertank <#456> is disabled. SRPG>> Sam inflicts 0 points of damage on Govnik using dexterity. SRPG>> Lady_Fox inflicts 4 points of damage on Govnik using magic. Your combat action has been set to defend because you did not choose an action. SRPG>> Droid <#457> inflicts 0 points of damage on Govnik using dexterity. SRPG>> Droid <#446> inflicts 0 points of damage on Govnik using dexterity. SRPG>> Droid <#475> is disabled. SRPG>> Droid <#449> inflicts 5 points of damage on Govnik using strength. SRPG>> Sharper inflicts 15 points of damage on Govnik using strength. SRPG>> Govnik is knocked unconscious. Govnik says, "I surrender!" You say, "Guards defend" Droid <#457> says, "I will defend." Droid <#475> says, "I will defend." Droid <#449> says, "I will defend." Droid <#446> says, "I will defend." Totalitarian Hovertank <#456> says, "I surrender too." ********************** Cut into RPLog from Toquer *************************** Totalitarian Hovertank <#456> says, "I surrender too." Sharper tries to pull his blow, but fails. Samuel says, "Step out of the hovertank." Sam yells at the tank, "Come out of there, Merc." Totalitarian Hovertank <#456> says, "Let's discuss terms first." Sam shakes his cane, which has turned into a small firearm, at the tank, "We'll destroy it and you with it." Sam says, "Unconditional surrender!" Totalitarian Hovertank <#456> says, "Negative." Totalitarian Hovertank <#456> says, "I will leave this tank in your hands and depart unharmed." Samuel allows Sam to continue negotiations. Sam says, "You will leave the tank and surrender, then we will discuss terms." Totalitarian Hovertank <#456> says, "No. You know this tank is my only bargaining chip. It has value to you." Sam motions to the others to take up positions surrounding the tank and blocking the exit. Sam departs to Totalitarian Hovertank <#456>. Sam arrives from Syria. Totalitarian Hovertank <#456> has been locked. Toquer stands from his seat. Toquer(#42POenACF) Toquer stands six feet high with short, curly, brown hair. His jaw is strong and his dark blue eyes are firm. He wears a green uniform with polished black boots. A black, metal baton is in his belt. Also tucked into his belt is a laser gun. Sam A tall, light-haired older man in denim shorts and a subdued blue t-shirt. He carries a gold cane with the inscription "Tripod" on it. Sam says, "It has no value that we don't already own." Totalitarian Hovertank <#456> says, "It has no value that we don't already own." Totalitarian Hovertank <#456> says, " I can make you destroy it." Totalitarian Hovertank <#456> says, "You can have it. I just want to be left unharmed." Lady_Fox departs to Totalitarian Hovertank <#456>. Lady_Fox arrives from Syria. Samuel steps in front of the exit and waves for a pair of droids to stand with him. Toquer swallows. Sam says, "We own the tank already." Sam points his cane at Toquer, "Now do you surrender? There is no escape." You say, "I see that now." Sharper slips away in the confusion. Sharper departs to Liberty Shipping <2>. You say, "Let us discuss terms." Samuel says, "Argh, get in there." Sam says, "We let you live, you pay us whatever you master has paid you and we return you to dock." Argh departs to Totalitarian Hovertank <#456>. Argh arrives from Syria. You say, "Agreed. I surrender under those terms." <Radio> "71/K/62-62.98+688" Sam nods. <Radio> "This is Mr. Johnson. Thank you for the formula. You have been paid 1000 Oxy." Toquer holsters his gun and binds it. Sam starts messing with the hovertank controls. Totalitarian Hovertank <#456> Defense: 6 Life Points: -32/50 Speed: 52 Please type '+help vehicle' for help with using this vehicle. Outside >> Syria Outside >> A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Outside >> Contents: Outside >> Samuel Outside >> Droid <#457> Outside >> Droid <#475> Outside >> Droid <#449> Outside >> Droid <#446> Vehicle movement options: Syria Dock <1> Contents: Argh Lady_Fox Sam Sam says, "Heal the tank, please, Fox and Argh." You say, "Govnik promised me 10000 Oxy, but he was killed before he could pay me." Name set. Sam's Hovertank <#456>/DAT_LOCKABLE - Set. Sam's Hovertank <#456>/DAT_OWNER - Set. Sam takes control of the Hovertank. Samuel says, "Is everything all right?" Sam says, "Did he mention anyone else involved?" You say, "No. My contract was to drive a hovertank here and assault droids." You say, "My contract did not include attacking humans." Sam nods, "Interesting. They didn't think we'd have our invisible guards around." Sam says, "We always have at least 5 invisible guards in each location, you know. Can't just leave things to the droids."" Sharper arrives from Liberty Shipping. Sharper walks quietly through the room. Sam continues healing the tank. <Radio> "The Atlantis Seismology Center has detected an ocean explosion at 4 East 4 North." Sharper departs to Syria Dock <1>. Samuel walks over to Sharper. Samuel says, "Sir. May I inquire about your involvement?" Sam says, "Alright Toquer, once we've repaired all the damage, we'll return you to dock." You say, "Thank you." Lady_Fox departs to Syria <1>. Lady_Fox arrives from Sam's Hovertank <#456>. Sam's Hovertank <#456> echos from a speaker "We need to heal the droids as well." Samuel looks around, "Wasn't Regent Sharper here a moment ago?" Argh says, "I thought I saw him . . ." Samuel says, "Guards, move 1." Samuel says, "Guards, move 1." Droid <#446> departs to Syria Dock <1>. Droid <#449> departs to Syria Dock <1>. Droid <#457> departs to Syria Dock <1>. Samuel says, "Seaman Argh, please help with droid #475." Sam continues healing the tank. Sam motions to Toquer, "Out of the tank." Sam's Hovertank <#456> Defense: 6 Life Points: 48/50 Speed: 52 Please type '+help vehicle' for help with using this vehicle. Outside >> Syria Outside >> A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Outside >> Contents: Outside >> Lady_Fox Outside >> Samuel Outside >> Droid <#475> Vehicle movement options: Syria Dock <1> Contents: Argh Sam Samuel says, "#475, how healthy are you?" Sam says, "The tank is fully functional again." Droid <#475> says, "I have -2 life points." Sam motions to Toquer again, "Out of the tank." Toquer departs to Syria <1>. Toquer arrives from Sam's Hovertank <#456>. Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Lady_Fox Samuel Sam's Hovertank <#456> Droid <#475> Sam arrives from Sam's Hovertank <#456>. You say, "I assure you I am a fine warrior. If you ever need my services, please contact me." Samuel shakes his head and stifles a laugh. Sam nods. Toquer departs to Syria Dock <1>. Syria Dock The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Movement Options: Syria <1> Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Contents: Droid <#457> Droid <#449> Droid <#446> Totalitarian Submarine <#437> Sam's Submarine <#473> <Radio> "This is the Mercenary Rescue Company. A rescue operation has begun for Toquer at Syria Dock. We should be there in 120 seconds. We will abort the rescue if combat is going on when we arrive." Droid <#475> arrives from Syria. Dock workers repair Droid <#475>. A squad of heavily armed mercenaries arrive and extract Toquer. ********************** Return to RPLog from Samuel *************************** Toquer says, "I assure you I am a fine warrior. If you ever need my services, please contact me." SRPG>> Lady_Fox repairs Droid <#475> 4 life points. Your combat action has been set to defend because you did not choose an action. Samuel shakes his head and stifles a laugh. Sam nods. SRPG>> Sam repairs Droid <#475> 4 life points. Toquer departs to Syria Dock <1>. Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Sam Lady_Fox Sam's Hovertank <#456> Droid <#475> Lady_Fox looks at samuel Your combat action has been set to defend because you did not choose an action. SRPG>> Sam repairs Droid <#475> 4 life points. SRPG>> Lady_Fox repairs Droid <#475> 4 life points. You say, "Yes, Chief Fox?" Sam says, "I said we'd let him go to the Dock. Didn't say anything about a ride to Atlantis." <Radio> "This is the Mercenary Rescue Company. A rescue operation has begun for Toquer at Syria Dock. We should be there in 120 seconds. We will abort the rescue if combat is going on when we arrive." SRPG>> Sam repairs Droid <#475> 4 life points. Sam says, "#475 health" Droid <#475> says, "Sam, you must have a higher rank to command me.}" You say, "#475, how healthy are you?" Lady_Fox turns back to healing "nothing sir." Droid <#475> says, "I have 30 life points." Your combat action has been set to defend because you did not choose an action. SRPG>> Lady_Fox repairs Droid <#475> 4 life points. You say, "Guard, move 1." Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Sam Lady_Fox Sam's Hovertank <#456> Droid <#475> SRPG>> Sam repairs Droid <#475> 4 life points. Droid <#475> departs to Syria Dock <1>. Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Sam Lady_Fox Sam's Hovertank <#456> Your combat action has been set to defend because you did not choose an action. Argh arrives from Sam's Hovertank <#456>. Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Argh Sam Lady_Fox Sam's Hovertank <#456> SRPG>> No one attempted any combat actions. Combat has now ended. Argh looks around blinking and lost Sam says, "Where shall we store the Hovertank?" Sam says, "I can stash it in the shipping company, I suppose." Argh shrugs <Radio> "The Atlantis Seismology Center has detected an ocean explosion at 4 West 10 South." Sam says, "Might come in handy next time they try something like this... or in an invasion of Party port later." Lady_Fox says, "CommanderSamuel, what would you have me do?" You say, "Store it in a dock. The guards will keep it safe." Sam nods. Samuel turns to Fox. Sam departs to Sam's Hovertank <#456>. Sam's Hovertank <#456> departs to Syria Dock <1>. You say, "Well first, I believe I have some promotions to hand out." Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Argh Lady_Fox Lady_Fox looks puzzled Argh is puzzled <Capitalist> Sam says, "I'll be right back to dock. Anyone need a submarine?" You say, "Chief Fox, I hereby promote you to Master Chief Petty Officer." You say, "Argh, I hereby promote you to Petty Officer." Lady_Fox says, "sir..." Argh blinks shocked Sam arrives from Syria Dock. You say, "Just in time." Argh says, "thank you" Lady_Fox Straightens "aye aye" You say, "And Ensign Sam, I hereby promote you to Lieutenant." Sam says, "Submarine #437 is up for grabs. Used to be the Totalitarian sub." Sam looks a little startled, "Thank you." You say, "Now, I feel that this operation was very successful." You say, "Am I correct in that we lost a single droid, no humans, and gained a tank?" Lady_Fox says, "thank you Commander Samuel" Sam says, "Yes." You say, "Very good work." You say, "Now. Does anyone have an interest in returning the favor to the Totes?" You say, "Not right now, but soon." Lady_Fox says, "Lieutenant sam, if no one claimed submarine #437, may I use it until further notice?" Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Sam Argh Lady_Fox You nominate Sam for good roleplaying. You nominate Argh for good roleplaying. You nominate Lady_Fox for good roleplaying. Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Sam Argh Lady_Fox Sam nods, "Certainly. You'll want to hack the computer so that you can lock it effectively. Lady_Fox nods "thank you" Sam says, "If you'll give the others a ride back to Atlantis? I have another errand to run." Sam says, "We could certainly return the favor, but we'll need a larger force than they brought." Lady_Fox nods again "sure thing" Sam says, "Perhaps we take a week to gather resources?" Samuel nods. You say, "Very good. In a week, we shall invade Party Port." Sam says, "Now, If you will excuse me, I have deliveries to make." Samuel nods. Sam walks towards Liberty Shipping. You say, "Master Fox." Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Sam Argh Lady_Fox Sam departs to Liberty Shipping <2>. You say, "You consented to give us a ride?" Lady_Fox says, "yes?" Lady_Fox says, "yes, of course." Sam arrives from Liberty Shipping. Sam walks through carrying a couple of packages. Sam departs to Syria Dock <1>. Argh has disconnected. <Capitalist> Argh has disconnected. Syria A large, finely crafted stone fountain dominates the center of this port. Hanging gardens are everywhere. It appears as if this port's primary role is to produce food. In addition to the hanging gardens, green houses are growing a variety of fruits and vegetables. A small wheat field covers the South side. Many of the people here are not people at all, they are robots. The robots handle all of the food growing and processing. Mixed throughout the port is a large farmer's market. Some of the best food is grown in Syria. Movement Options: Syria Dock <1> Liberty Shipping <2> Contents: Lady_Fox You say, "Master Fox, lead the way." Lady_Fox departs to Syria Dock <1>. Samuel departs to Syria Dock <1>. Syria Dock The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Movement Options: Syria <1> Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Contents: Lady_Fox Sam's Submarine <#473> Sam's Submarine <#437> Sam's Hovertank <#456> Droid <#475> Droid <#457> Droid <#449> Droid <#446> You say, "Guards, move 1." Droid <#475> departs to Syria <1>. Droid <#457> departs to Syria <1>. Droid <#449> departs to Syria <1>. Droid <#446> departs to Syria <1>. <Radio> "This is Mr. Johnson. I will pay anyone 3000 Oxy for the formula for Ratrisodphneate. Once you have it, just send it over the radio." Sam arrives from Sam's Submarine <#473>. Sam looks around, "Was it my purchased droid that was destroyed?" Syria Dock The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Movement Options: Syria <1> Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Contents: Sam Lady_Fox Sam's Submarine <#473> Sam's Submarine <#437> Sam's Hovertank <#456> You say, "I don't know. I think not." You say, "The one you purchased is back in port." Sam says, "Ah, I see it." Sam departs to Syria <1>. Droid <#457> arrives from Syria. Sam arrives from Syria. Dock workers repair Droid <#457>. Lady_Fox departs to Sam's Submarine <#437>. Syria Dock The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Movement Options: Syria <1> Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Contents: Sam Droid <#457> Sam's Submarine <#473> Sam's Submarine <#437> Sam's Hovertank <#456> Samuel departs to Sam's Submarine <#437>. Sam's Submarine <#437> Defense: 4 Life Points: 50/50 Speed: 48 Torpedo: Not Loaded Target? None Acquired Please type '+help vehicle' for help with using this vehicle. Outside >> Syria Dock Outside >> The piers here are in very good repair. A wide assortment of submarines are constantly arriving and leaving. Dock workers are spending more time loading food stuffs than they are building or repairing submarines. Steel cables are piled up in one corner. A few guards in blue assist in directing traffic. Outside >> Contents: Outside >> Sam Outside >> Droid <#457> Outside >> Sam's Submarine <#473> Outside >> Sam's Hovertank <#456> Vehicle movement options: Ocean: 16 East 8 South <NW> Ocean: 16 East 10 South <SW> Ocean: 15 East 9 South <W> Contents: Lady_Fox Sam says, "#457 move #473, pronto." You say, "Captain, Atlantis please." Sam departs to Sam's Submarine <#473>. Droid <#457> departs to Sam's Submarine <#473>. Sam's Submarine <#473> departs to Ocean: 16 East 10 South <sw>. |
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